There’s no easy way to explain how utterly worth your time “The Time Machine: A Scientific Romance” is without spoiling any of the fun. What I can say, however, is it’s one of the most inventive and endearingly homespun productions D.C. has seen this year.
Go get tickets! You want to do this. Really! You can stop reading the review and just go get your tickets.
So as you might of guessed I really enjoyed this exhibit.
It is composed of series of puzzles that you solve to unravel a story and ride in a time machine (It is not bigger on the inside). I don’t want to say too much because this is really something you need to experience for yourself. The amount of time and attention that went into the this is a little awe inspiring.
This was totally awesome. It was like living in a RadioLab episode.
Thanks guys, it was a blast! My life needs more live interactive puzzles. Loved the back story and the ‘robots.’
Dear Science Fiction Trope Productions, Wow. That was SO much fun. Thanks for a great time!
The puzzles were perfect–not too difficult, but fun and challenging all the same. The setting, the story and the ambiance was all spot on too.
We had such a fantastic time at the show tonight! One of the best things I have ever done! So grateful that there are people like you guys who create amazing experiences like this. I’ll be bragging about this one for a while.
Creator / technical director Sean Phillips describes WTF is up with this show. This video contains footage from our playtests (including the never-before-seen latest playtest) and our Sound Scene installation, “The Lab” (which was kind of a playtest in and of itself).
What happened to playtest #3? We had one, but it was to test our Sound Scene installation, “The Lab.” No new puzzles were tested there.
But in Sunday’s playtest, playtest #4, we tested puzzles old and new — some revisions of things that didn’t work well the first time (laser puzzle 2.0, chess puzzle 2.0) and a few completely new concepts… some that will completely blow people’s minds.
Next, here’s the sketch of the piano puzzle. We actually had this working with a full piano during our first playtest at NPR, but for practical reasons we decided to use a MIDI keyboard for the Sound Scene installation.